
Anyone who feels up to the challenge of going through them can get them here. Some of these notes will contain Dutch comment but mostly it will be English. These notes are unsorted and some will contain incorrect information, especially the old ones. Zed.įor any modmaking enthusiast who is interested we have put together a file with all the notes we made creating our own mod. You have to open the Hellfire folder, typical install will become his one: C:Program Data files (x86)GOG GalaxyGamesDiablohellfire There you must develop a control.txt where you create: cowquest theoquest bardtst multitest barbariantest Yu should end up being able to make a Barbarian right now. If you plan to move the townspeople of Tristram around, take a look at the Townmap made by Dr. For calculation of the memory offsets the same values are used as in Diablo 1.07 The file offsets for the datatables of Diablo 1.09 have been added between brackets. Like W32Dasm, which can be downloaded here. If you want to take your modmaking one step further you'll need a disassembler Hex Workshop, and the homepage for it is here. To make the modifications you will need a hex editor. We have added some Hellfire information of our own, as that's what we know best. Most of the text in this workshop is copied directly from Charlie's pages, so when it says something like "ask me" you can ask us (Zamal & Zenda), but it's not sure we know the answer. And thanks to Vector who gave us the suggestion of hosting this workshop. Thanks go out to Charlie, who originally wrote this workshop, and Jarulf, for his assistance in the original writing of the workshop.

This site contains information for the fundamentals on how to create your own Diablo or Hellfire Mod. You can contact me by opening an issue at. Permission was obtained from the site maintainer to host this mirror. This is a mirror of the original mod workshop hosted at
