
This section will cover what you can do today using LibVF.IO.

We will post more on this subject in the future. We attempt to create a simplified mechanism with perfect forward compatibility for users to interact with binaries whose ABI (Application Binary Interface) is foreign to the host environment while retaining full performance. LibVF.IO is part of an ongoing effort to remedy architectural problems in operating systems today as detailed in this post which you can read here. This ensures that changes to Windows will not break or otherwise degrade compatibility with programs running under a compatibility layer such as WINE or Proton.

We do this by running an unmodified guest GPU driver with native hardware interfaces. LibVF.IO addresses these problems by running real Windows in a virtual machine with native GPU performance. This approach has seen long adoption by Linux desktop users and has gained traction with the incorporation of official support in Valve's Steam game distribution platform however despite the vast energies of the WINE community across decades of work Microsoft still manages to introduce breaking changes to it's libraries and APIs which are often incorporated in newly released games causing either degraded application performance under WINE or entirely broken compatibility. As the title would suggest WINE (Wine Is Not Emulation) is not an emulator, rather it provides an environment that approximates the Windows ABI (Application Binary Interface) to support Win32/Win64 applications in unsupported environments.

Tools like WINE and Valve's Proton + DXVK have provided a mechanism for Windows applications to run in MacOS and Linux environments. Today if you want to run an operating system other than Windows but you'd like to take your Windows programs along with you you're not likely to have an entirely seamless experience. Our demo from 2AM the night before X.org Developers Conference (XDC) 2021.
